Part 8: Educational

I have mostly typed out the listings from the book as they were printed

The exceptions are that I have added REMs at the top stating the page in the book where the listings began, and adding book title and author lines.

In a few cases, where it was very clean and easy to do os, I have added lines to dump the execution and exit directly to the computer's main MENU.

All of these additions are obvious in that I have inserted my line numbers between the original 10,20,30,... line numbers. This way, if you want the exact original code, you just have to remove the single or XX5 lines.

Note: These additions have altered the original file byte sizes, but I have kept the values which the authors always put on line 10. 

The Files:

Hang: Learn how to spell with hangman.  to play the game you put words in the DATA statements in lines 20-90 (the program has some pre-filled) "You can have up to 100 words in the program" or you can code support for reading from a text file if you want.

TIME:  How to tell time with a big and small hand. In case you or your kid can't make out the exact minute hand pointing, the program lets you tell it a range.

TYPE: Learn how to touch-type.  Can be tricky, but that is the point. It starts lines with a space so remember to match the spaces too and line your typing up under the lines it displays or you'll get them all wrong.

DRILL: Set up drill sessions on any subject.  I like this one a lot.  By default it is set up for foreign languages but you can use any key value pairs and ignore the prompts (or go in and change the prompts).  You could also make it read key value pairs from a data file instead of filling in te 5 to 20 pairs on startup.  Neat thing is that with one list it can do TF, Mulitple Choice or fill in the blank drills.  Neat one!      